Over the last few months we've been writing and recording all of the music in Mii Freestyle, which lets players create music and sound like a guitar fiend with just a few button presses. The jams during the Mii Freestyle for Guitar Hero 5 recording sessions are always fun. Things have been pretty busy lately, but we always find time to squeeze in a jam. We have nutty synth guys, soulful vocalists, funky bass players, metal head drummers, all kinds of guitar players and an awesome audio director that keeps us on point. We have a pretty big team with all kinds of amazing musicians. Then one thing led to the next! IGN: Who else at Vicarious Visions is involved in music projects? Do you guys play music together at work? Jason Willey: Everybody in the Audio Department is involved in some kind of music project at one time or another. It must have paid off because I was asked to make a full-length version of the song. IGN: Did you have to pitch doing the theme song for Modern Hits, or did you just do it and see what happened? Jason Willey: We wanted to go with the modern hits vibe of the game, so with this theme we went with a more modern verse/chorus/bridge (etc.) song structure with guitar melodies on top (but don't worry - there is plenty of shred!). I do the guitars and programming and he cranks out the drums. The core band is just me and my brother Matt, who also works at Vicarious Visions. It came about through my fascination of music, the guitar and the universe. – Protoshredanoid come about? Jason Willey: ProtoShredanoid is my best attempt at what an alien guitar god would sound like shredding through outer space. In the end, I think that translates directly into quality experiences for everyone. For every one of the games we produce – whether it's Guitar Hero On Tour: Modern Hits, or Guitar Hero 5 for the Wii – we bring our expertise and love for music into the game, and we spend hours and hours meticulously crafting the experience until we feel it's good enough for both our team and the people who play the game at home. We're incredibly fortunate to love what we do and do what we love. It's a great opportunity for us to meld our personal interests with our work. How does this atmosphere translate into quality game creation? Jason Willey: Our Audio Team at Vicarious Visions is filled with amazing musicians and talented people that love music and love working on Guitar Hero. IGN Music: Vicarious Visions (and Activision) seem to have a culture of promoting in-house talent in their music titles.
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